Game engine toolset development (Record no. 190209)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 02177nam a2200397Ia 4500 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 794.8/1526 |
| 100 1# - MAIN ENTRY--AUTHOR NAME | |
| Personal name | Wihlidal, Graham. |
| 245 10 - TITLE STATEMENT | |
| Title | Game engine toolset development |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication | Boston, MA : |
| Name of publisher | Thomson Course Technology, |
| Year of publication | 2006. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Number of Pages | xviii, 621 p. : |
| Other physical details | ill. |
| 500 ## - GENERAL NOTE | |
| General note | Includes "Bonus Web sites chapters on web site"--P. xvi. |
| General note | Includes index. |
| 520 1# - SUMMARY, ETC. | |
| Summary, etc | "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | C# (Computer program language) |
| Topical Term | Computer games |
| Topical Term | Computer games |
| Topical Term | Microsoft .NET. |
| Topical Term | Three-dimensional display systems |
| Topical Term | Visual programming (Computer science) |
| 856 40 - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | http://site.ebrary.com/lib/rucke/Doc?id=10146625 |
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