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Game engine toolset development (Record no. 190209)

MARC details
000 -LEADER
fixed length control field 02177nam a2200397Ia 4500
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
100 1# - MAIN ENTRY--AUTHOR NAME
Personal name Wihlidal, Graham.
245 10 - TITLE STATEMENT
Title Game engine toolset development
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Boston, MA :
Name of publisher Thomson Course Technology,
Year of publication 2006.
300 ## - PHYSICAL DESCRIPTION
Number of Pages xviii, 621 p. :
Other physical details ill.
500 ## - GENERAL NOTE
General note Includes "Bonus Web sites chapters on web site"--P. xvi.
General note Includes index.
520 1# - SUMMARY, ETC.
Summary, etc "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term C# (Computer program language)
Topical Term Computer games
Topical Term Computer games
Topical Term Microsoft .NET.
Topical Term Three-dimensional display systems
Topical Term Visual programming (Computer science)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://site.ebrary.com/lib/rucke/Doc?id=10146625

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