01215nam a22003374a 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112040002100127035002100148050003100169082001900200100001700219245007400236260005300310300002400363500002000387533015200407630002800559650002400587650001800611650002800629650002300657650002500680655002900705710001700734856012600751ebr10160994CaPaEBRm u cr cn|||||||||050624s2006 maua s 001 0 eng d z 2005929823 z1592009085 aCaPaEBRcCaPaEBR a(OCoLC)56027904814aQA76.76.C672bP3746 2006eb04a794.8/15362221 aPardew, Les.10aBeginning game art in 3DS Max 8h[electronic resource] /cLes Pardew. aBoston, MA :bThomson Course Technology,cc2006. axii, 353 p. :bill. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00a3ds max (Computer file) 0aComputer animation. 0aComputer art. 0aComputer gamesxDesign. 0aComputer graphics. 0aVideo gamesxDesign. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10160994zAn electronic book accessible through the World Wide Web; click to view