01231nam a2200313Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020002200112020002500134040002100159035002100180050003000201082001900231100001900250245010900269260005300378300002600431500002000457533015200477650003300629650004500662650003800707655002900745710001700774856012600791ebr10185725CaPaEBRm u cr cn|||||||||070305s2007 maua s 001 0 eng d z 2006906796 z1598633465 (pbk.) z9781598633467 (pbk.) aCaPaEBRcCaPaEBR a(OCoLC)23216039714aQA76.76.C672bF595 2007eb04a794.8/15262221 aFlynt, John P.10aUnreal tournament game programming for teensh[electronic resource] /cJohn P. Flynt with Brandon Booth. aBoston, MA :bThomson Course Technology,cc2007. axviii, 283 p. :bill. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aUnrealScript (Computer program language) 0aComputer adventure gamesxDesign. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10185725zAn electronic book accessible through the World Wide Web; click to view