01153nam a22003014a 4500001001100000003000800011006001900019007001500038008004100053010001700094020001500111040002100126035002000147050002200167082001700189100001800206245007100224260004300295300003700338504006400375533015200439650002300591650003900614650002700653655002900680710001700709856012500726ebr5003041CaPaEBRm u cr cn|||||||||010705s2001 azua sb 001 0 eng  z 2001042413 z1588801004 aCaPaEBRcCaPaEBR a(OCoLC)4970140114aT385b.A42 2001eb04a006.6/932211 aAhearn, Luke.10a3D game arth[electronic resource] :bf/x & design /cLuke Ahearn. aScottsdale, Ariz. :bCoriolis,cc2001. axxv, 379 p. :bill. (some col.). aIncludes bibliographical references (p. 359-360) and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer graphics. 0aThree-dimensional display systems. 0aReal-time programming. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=5003041zAn electronic book accessible through the World Wide Web; click to view