01446nam a2200349 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020004000112020001800152020001500170020002700185040002100212035002100233050002900254100002500283245008500308260004700393300002800440504005100468505013700519533015200656650002800808650003200836650002300868650003300891655002900924710001700953856012600970ebr10415954CaPaEBRm u cr cn|||||||||100205s2011 maua sb 001 0 eng d z 2010922087 z1435454170 (softcover : alk. paper) z9781435454170 z1436455987 z9781435455986 (e-book) aCaPaEBRcCaPaEBR a(OCoLC)67164063714aQA76.76.C672bH37 2011eb1 aHarbour, Jonathan S.10aMulti-threaded game engine designh[electronic resource] /cJonathan S. Harbour. aBoston, Mass. :bCourse Technology,c2011. axix, 572 p. :bill. cm. aIncludes bibliographical references and index.0 apt. 1. An introduction to symmetric multi-processing -- pt. 2. Creating an engine for SMP experimentation -- pt. 3. SMP experiments. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2010.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxDesign. 0aThreads (Computer programs) 0aComputer graphics. 0aComputer gamesxProgramming. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10415954zAn electronic book accessible through the World Wide Web; click to view