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  <titleInfo>
    <title>Game engine toolset development</title>
  </titleInfo>
  <name type="personal">
    <namePart>Wihlidal, Graham.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
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  <name type="corporate">
    <namePart>ebrary, Inc</namePart>
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    <place>
      <placeTerm type="text">Boston, MA</placeTerm>
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    <publisher>Thomson Course Technology</publisher>
    <dateIssued>2006</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">electronic</form>
    <form authority="gmd">electronic resource</form>
    <extent>xviii, 621 p. : ill.</extent>
  </physicalDescription>
  <abstract>"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."</abstract>
  <note type="statement of responsibility">Graham Wihlidal.</note>
  <note>Includes "Bonus Web sites chapters on web site"--P. xvi.</note>
  <note>Includes index.</note>
  <note>Electronic reproduction. Palo Alto, Calif. : ebrary, 2009. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.</note>
  <subject authority="lcsh">
    <titleInfo>
      <title>Direct3D</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <titleInfo>
      <title>DirectX</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <topic>C# (Computer program language)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design and construction</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Microsoft .NET</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Three-dimensional display systems</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Visual programming (Computer science)</topic>
  </subject>
  <classification authority="lcc">QA76.76.C672 W545 2006eb</classification>
  <classification authority="ddc" edition="22">794.8/1526</classification>
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