01199nam a2200313Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112020001800127040002100145035002100166050002600187082001400213100002900227245011300256260004300369300002500412504005100437533015200488650001700640650003900657655002900696710001700725856012600742999001700868ebr10269460CaPaEBRm u cr cn|||||||||080502s2008 maua sb 001 0 eng d z 2008019730 z0262141019 z9780262141017 aCaPaEBRcCaPaEBR a(OCoLC)31653550714aGV1469.3b.N58 2008eb04a794.82221 aNitsche, Michael,d1968-10aVideo game spacesh[electronic resource] :bimage, play, and structure in 3D game worlds /cMichael Nitsche. aCambridge, Mass. :bMIT Press,cc2008. aviii, 305 p. :bill. aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aVideo games. 0aThree-dimensional display systems. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10269460zAn electronic book accessible through the World Wide Web; click to view c23322d23322