02654nam a2200325 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020004300112040002100155035002100176050002700197082001400224245015400238260004000392300002500432504005100457505136800508533015201876630002302028650003602051655002902087700002502116700002702141710001702168856012602185999001702311ebr10223887CaPaEBRm u cr cn|||||||||070523s2008 maua sb 001 0 eng  z 2007020839 z9780262033701 (hardcover : alk. paper) aCaPaEBRcCaPaEBR a(OCoLC)56065037914aGV1469.27b.D55 2008eb04a794.822200aDigital culture, play, and identityh[electronic resource] :ba World of Warcraft reader /cedited by Hilde G. Corneliussen and Jill Walker Rettberg. aCambridge, MA :bMIT Press,cc2008. aviii, 304 p. :bill. aIncludes bibliographical references and index.00tIntroduction: "Orc professor LFG," or, Researching in Azeroth culture /rHilde Corneliussen and Jill Walker --tCorporate ideology in World of Warcraft /rScott Rettberg --t"Never such innocence again" : war and histories in World of Warcraft /rEsther MacCallum-Stewart --tWorld of Warcraft as a playground for feminism /rHilde Corneliussen --tThe familiar and the foreign : playing (post)colonialism in World of Warcraft world /rJessica Langer --tA hollow world : World of Warcaft as spatial practice /rEspen Aarseth -- World creation and lore : World of Warcraft as rich text /rTanya Krzywinska --tWhat makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup --tQuests in World of Warcraft : deferral and repetition play /rJill Walker --tDoes World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause /rT.L. Taylor --tHumans playing World of Warcraft, or, Deviant strategies? /rTorill Elvira Mortensen --tRole-play vs gameplay : the difficulties of playing a role in World of Warcraft identity /rEsther MacCallum-Stewart and Justin Parsler --tCharacter identification in World of Warcraft : the relationship between capacity and appearance /rRagnhild Tronstad --tPlaying with names : gaming and naming in World of Warcraft /rCharlotte Hagstr�om. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aWorld of Warcraft. 0aComputer gamesxSocial aspects. 7aElectronic books.2local1 aCorneliussen, Hilde.1 aRettberg, Jill Walker.2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10223887zAn electronic book accessible through the World Wide Web; click to view c25326d25326