01296nam a2200349 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020003100112040002100143035002000164050002900184082001400213100001900227245008600246260004700332300001100379490004200390500002000432533015200452630002600604650002800630650003300658650002300691655002900714710001700743830004300760856012600803999001700929ebr10069075CaPaEBRm u cr cn|||||||||011226s2002 inu s 001 0 eng  z 2001099836 z193184156X (pbk. : CD-Rom) aCaPaEBRcCaPaEBR a(OCoLC)7077359514aQA76.76.C672bH67 2002eb04a794.82221 aHolmes, Shawn.10aFocus on creating MOD for quake III arenah[electronic resource] /cShawn Holmes. aCincinnati, Ohio :bPremier Press,cc2002. a283 p.1 aPremier Press game development series aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aQuake (Computer file) 0aComputer gamesxDesign. 0aComputer gamesxProgramming. 0aComputer graphics. 7aElectronic books.2local2 aebrary, Inc. 0aPremier Press game development series.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10069075zAn electronic book accessible through the World Wide Web; click to view c29290d29290