01153nam a2200313Ia 4500001001200000003000800012006001900020007001500039008004100054020001500095020001800110020001800128040002100146035002100167050002900188100001800217245008100235260004900316300002400365500002000389533015200409650002500561650003300586650003100619655002900650710001700679856012600696999001700822ebr10240579CaPaEBRm u cr cn|||||||||061220s2007 maua s 001 0 eng d z1598633015 z9781598633016 z9781598637793 aCaPaEBRcCaPaEBR a(OCoLC)56057960114aQA76.76.C672bC49 2007eb1 aChilds, G. W.10aCreating music and sound for gamesh[electronic resource] /cG.W. Childs IV. aBoston :bThomson Course Technology,cc2007. axix, 293 p. :bill. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer game music. 0aComputer gamesxProgramming. 0aComputer sound processing. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10240579zAn electronic book accessible through the World Wide Web; click to view c36540d36540