01217nam a2200325Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112020001800127020001800145040002100163035002100184050003100205100002500236245008000261246004600341260006200387300002200449500002000471533015200491650003300643650002600676655002900702710001700731856012600748999001700874ebr10240580CaPaEBRm u cr cn|||||||||070804s2008 maua s 001 0 eng d z 2006909739 z1598633422 z9781598633429 z9781598636970 aCaPaEBRcCaPaEBR a(OCoLC)47112869514aQA76.76.C672bH3519 2008eb1 aHarbour, Jonathan S.10aAdvanced 2D game developmenth[electronic resource] /cJonathan S. Harbour.3 aAdvanced two-dimensional game development aBoston, MA :bCourse Technology/Cengage Learning,cc2008. ax, 315 p. :bill. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aComputer programming. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10240580zAn electronic book accessible through the World Wide Web; click to view c36541d36541