01386nam a2200337 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020002200112020002500134020001800159040002100177035002100198050003000219082002000249100002500269245007900294250001200373260005600385300001900441500002000460505019400480533015200674650003300826655002900859710001700888856012600905999001701031ebr10231524CaPaEBRm u cr cn|||||||||060508s2007 maua s 001 0 eng d z 2006927128 z1598632892 (pbk.) z9781598632897 (pbk.) z9781598637809 aCaPaEBRcCaPaEBR a(OCoLC)56842149014aQA76.76.C672bH355 2007eb04a794.8/152652211 aHarbour, Jonathan S.10aGame programming all in oneh[electronic resource] /cJonathan S. Harbour. a3rd ed. aBoston, Mass. :bThomson Course Technology,cc2007. a803 p. :bill. aIncludes index.0 apt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10231524zAn electronic book accessible through the World Wide Web; click to view c39780d39780