01443nam a2200349Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112040002100127035002100148050002900169082002000198100002300218245010900241246003100350260007900381300002600460490004200486504005100528533015200579650005300731650005800784655002900842700001900871710001700890830004300907856012600950999001701076ebr10069847CaPaEBRm u cr cn|||||||||031201s2003 ohua sb 001 0 eng d z 2002116163 z1592000096 aCaPaEBRcCaPaEBR a(OCoLC)55917460514aQA76.76.C672bH37 2003eb04a794.8/152622211 aHarbour, Jonathan.10aBeginner's guide to darkBASIC game programmingh[electronic resource] /cJonathan Harbour, Joshua Smith.30aDarkBASIC game programming aCincinnati, Ohio :bPremier Press, a division of Course Technology,c2003. axxxvi, 711 p. :bill.1 aPremier Press game development series aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxDesignvHandbooks, manuals, etc. 0aComputer gamesxProgrammingvHandbooks, manuals, etc. 7aElectronic books.2local1 aSmith, Joshua.2 aebrary, Inc. 0aPremier Press game development series.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10069847zAn electronic book accessible through the World Wide Web; click to view c42496d42496