01085nam a2200289Ia 4500001001200000003000800012006001900020007001500039008004100054020001500095040002100110035002000131050002600151082001900177100001700196245010200213260004800315300002800363533015200391650002000543650002600563655002900589700001700618710001700635856012600652999001700778ebr10073600CaPaEBRm u cr cn|||||||||040629s2005 maua s 000 0 eng d z1592001556 aCaPaEBRcCaPaEBR a(OCoLC)7072072814aQA76.758b.F59 2005eb04a794.8/15262221 aFlynt, John.10aSoftware engineering for game developersh[electronic resource] /cJohn P. Flynt with Omar Salem. aBoston, MA :bCourse Technology PTR,c2005. axxxviii, 862 p. :bill. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer games. 0aSoftware engineering. 7aElectronic books.2local1 aSalem, Omar.2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10073600zAn electronic book accessible through the World Wide Web; click to view c44978d44978