01184nam a2200313Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020002800112020001800140040002100158035002100179050003000200100002200230245010800252250001200360260005300372300001600425500002000441533015200461650003300613650003500646655002900681710001700710856012600727999001700853ebr10340897CaPaEBRm u cr cn|||||||||080508s2008 mau s 001 0 eng d z 2008928830 z1598635271 (alk. paper) z9781598635270 aCaPaEBRcCaPaEBR a(OCoLC)64683942614aQA76.76.C672bV535 2008eb1 aVick, Erik Henry.10aEmotion notionsh[electronic resource] :bmodeling personality in game character AI /cErik Henry Vick. a1st ed. aBoston, MA :bCourse Technology, PTR/CRM,c2008. axii, 605 p. aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aEmotionsxComputer simulation. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10340897zAn electronic book accessible through the World Wide Web; click to view c46260d46260