01341nam a22003494a 4500001001200000003000800012006001900020007001500039008004100054010001700095020002700112040002100139035002100160050002900181082002000210100002300230245009600253260004000349300002500389490004100414504005100455533015200506630001400658650003300672650003900705655002900744700002300773710001700796830003500813856012600848999001700974ebr10064746CaPaEBRm u cr cn|||||||||001027s2001 caua sb 001 0 eng  z 00110470  z0761531912 (paperback) aCaPaEBRcCaPaEBR a(OCoLC)61471270714aQA76.76.C672bE54 2001eb04a794.8/166932211 aEngel, Wolfgang F.10aBeginning Direct3D game programmingh[electronic resource] /cWolfgang F. Engel, Amir Geva. aRoseville, CA :bPrima Tech,c2001. axxii, 504 p. :bill.1 aPrima Tech's game development series aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aDirect3D. 0aComputer gamesxProgramming. 0aThree-dimensional display systems. 7aElectronic books.2local1 aGeva, Amir,d1954-2 aebrary, Inc. 0aPrima Tech's game development.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10064746zAn electronic book accessible through the World Wide Web; click to view c48245d48245