01083nam a2200289Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112040002100127035002000148050002900168082001900197100001900216245008200235260004800317300002400365533015200389650003300541650003000574655002900604710001700633856012600650999001700776ebr10065752CaPaEBRm u cr cn|||||||||040526s2004 maua s 000 0 eng d z 2004108007 z1592000932 aCaPaEBRcCaPaEBR a(OCoLC)7072494914aQA76.76.C672bC66 2004eb04a794.8/15262221 aConger, David.10aPhysics modeling for game programmersh[electronic resource] /cDavid Conger. aBoston, MA :bCourse Technology PTR,c2004. axxv, 513 p. :bill. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aPhysicsxData processing. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10065752zAn electronic book accessible through the World Wide Web; click to view c48585d48585