01236nam a2200325Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020002200112040002100134035002100155050002900176082002100205100002100226245009200247260005000339300002500389490004600414500002000460533015200480630001300632650003300645655002900678710001700707830004300724856012600767999001700893ebr10066761CaPaEBRm u cr cn|||||||||010924s2002 inua s 001 0 eng d z 2001096214 z1931841063 (pbk.) aCaPaEBRcCaPaEBR a(OCoLC)61461511414aQA76.76.C672bM37 2002eb04a794.8/1677682211 aMcCuskey, Mason.10aSpecial effects game programming with DirectXh[electronic resource] /cMason McCuskey. a[Indianapolis, IN?] :bPremier Press,cc2002. axliv, 913 p. :bill.1 aThe Premier Press game development series aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aDirectX. 0aComputer gamesxProgramming. 7aElectronic books.2local2 aebrary, Inc. 0aPremier Press game development series.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10066761zAn electronic book accessible through the World Wide Web; click to view c48672d48672