01353nam a2200361Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112040002100127035002000148050002900168082001900197245011100216260005100327300003900378490001900417504005100436533015200487630001300639630001200652650003300664650002300697650003900720655002900759700002300788710001700811830002000828856012600848999001700974ebr10078505CaPaEBRm u cr cn|||||||||040930s2005 maua sb 001 0 eng d z 2004023069 z1584503572 aCaPaEBRcCaPaEBR a(OCoLC)7077401614aQA76.76.C672bS49 2005eb04a794.8/152622200aShaderX3h[electronic resource] :badvanced rendering with DirectX and OpenGL /cedited by Wolfgang Engel. aHingham, Mass. :bCharles River Media,cc2005. axxiii, 630 p. :bill. (some col.).1 aShaderx series aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aDirectX.00aOpenGL. 0aComputer gamesxProgramming. 0aComputer graphics. 0aThree-dimensional display systems. 7aElectronic books.2local1 aEngel, Wolfgang F.2 aebrary, Inc. 0aShaderx series.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10078505zAn electronic book accessible through the World Wide Web; click to view c54549d54549