01363nam a2200337Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020004300112040002100155035002100176050003000197100001900227245013900246260004000385300001700425504005100442533015200493650003600645650003500681650003400716650004900750650001700799650002000816655002900836710001700865856012600882999001701008ebr10331661CaPaEBRm u cr cn|||||||||080926s2009 mau sb 001 0 eng d z 2008042150 z9780262162579 (hardcover : alk. paper) aCaPaEBRcCaPaEBR a(OCoLC)64683335114aGV1469.17.S63bP42 2009eb1 aPearce, Celia.10aCommunities of playh[electronic resource] :bemergent cultures in multiplayer games and virtual worlds /cCelia Pearce and Artemesia. aCambridge, MA :bMIT Press,cc2009. axiii, 327 p. aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aInternet gamesxSocial aspects. 0aFantasy gamesxSocial aspects. 0aRole playingxSocial aspects. 0aShared virtual environmentsxSocial aspects. 0aCommunities. 0aCommunity life. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10331661zAn electronic book accessible through the World Wide Web; click to view c69731d69731