01491nam a2200385 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020003700112020003400149020002700183040002100210035002100231050002800252100002800280245012200308260005500430300002500485490003400510500002000544533015200564630003000716630003400746630001200780650003900792650002200831650003300853655002900886710001700915830003000932856012600962999001701088ebr10630501CaPaEBRm u cr cn|||||||||111215s2012 inua s 001 0 eng d z 2011945554 z9781119975915 (pbk : alk. paper) z1119975913 (pbk : alk. paper) z9781119976264 (e-book) aCaPaEBRcCaPaEBR a(OCoLC)82373733214aQA76.76.D47bM38 2012eb1 aMarucchi-Foino, Romain.10aGame and graphics programming for iOS and Android with OpenGL ES 2.0h[electronic resource] /cRomain Marucchi-Foino. aChichester, U.K. :bJ. Wiley & Sons., Inc.,c2012. axxii, 286 p. :bill.1 aWrox programmer to programmer aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2011.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries.00aiOS (Electronic resource)00aAndroid (Electronic resource)00aOpenGL. 0aApplication softwarexDevelopment. 0aMobile computing. 0aComputer gamesxProgramming. 7aElectronic books.2local2 aebrary, Inc. 0aProgrammer to programmer.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10630501zAn electronic book accessible through the World Wide Web; click to view c71421d71421