01121nam a2200289Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020001500112040002100127035002100148050002500169082002000194100002800214245009300242260005400335300001700389533015200406650003300558650005100591655002900642710001700671856012600688999001700814ebr10057426CaPaEBRm u cr cn|||||||||040414s2004 inu s 000 0 eng d z 2004105651 z1592000924 aCaPaEBRcCaPaEBR a(OCoLC)61469185114aQA76.74b.S75 2004eb04a794.8/166932221 aSt. Laurent, Sebastian.10aShaders for game programmers and artistsh[electronic resource] /cSebastien St-Laurent. aBoston, Ma. :bThomson/Course Technology,cc2004. axxiv, 488 p. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aObject-oriented programming (Computer science) 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10057426zAn electronic book accessible through the World Wide Web; click to view c71725d71725