01366nam a2200349Ia 4500001001200000003000800012006001900020007001500039008004100054010001700095020002800112040002100140035002000161050002900181082001900210100002000229245008700249250001200336260005100348300002500399490004800424504006400472533015200536650003300688650002600721655002900747700002300776710001700799830005700816856012600873999001700999ebr10078503CaPaEBRm u cr cn|||||||||041005s2005 maua sb 001 0 eng d z 2004023500 z1584503548 (alk. paper) aCaPaEBRcCaPaEBR a(OCoLC)7077401514aQA76.76.C672bB56 2005eb04a794.8/15262221 aBjork, Staffan.10aPatterns in game designh[electronic resource] /cStaffan Bjork, Jussi Holopainen. a1st ed. aHingham, Mass. :bCharles River Media,cc2005. axvii, 423 p. :bill.1 aCharles River Media game development series aIncludes bibliographical references (p. 411-414) and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2009.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aComputer programming. 7aElectronic books.2local1 aHolopainen, Jussi.2 aebrary, Inc. 0aGame development series (Charles River Media (Firm))40uhttp://site.ebrary.com/lib/rucke/Doc?id=10078503zAn electronic book accessible through the World Wide Web; click to view c75096d75096