01276nam a2200325 a 4500001001200000003000800012006001900020007001500039008004100054010001700095020001800112020002700130040002100157035002100178050002200199100002100221245011500242260005000357300002400407490003400431500002000465533015200485650004200637650004300679650003900722655002900761710001700790856012600807999001700933ebr10575601CaPaEBRm u cr cn|||||||||120712s2012 enka s 001 0 eng d z 2012934983 z9781119968863 z9781119940586 (e-book) aCaPaEBRcCaPaEBR a(OCoLC)80205666014aT385b.A59 2012eb1 aAnyuru, Andreas.10aProfessional WebGL programmingh[electronic resource] :bdeveloping 3D graphics for the web /cAndreas Anyuru. aChichester, U.K. :bJohn Wiley & Sons,c2012. axxv, 333 p. :bill.0 aWrox programmer to programmer aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2013.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer graphicsxComputer programs. 0aJavaScript (Computer program language) 0aThree-dimensional display systems. 7aElectronic books.2local2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10575601zAn electronic book accessible through the World Wide Web; click to view c78227d78227