01540nam a2200361 a 4500001001200000003000800012006001900020007001500039008004100054020001900095020002700114040002100141035002100162050002300183082001700206100001900223245014700242260007000389300005000459490004700509500002000556533015200576588009400728650004200822650003600864650002600900650004300926655002900969700002000998710001701018856012601035999001701161ebr10571194CaPaEBRm o u cr cn|||||||||130507s2012 enka s 001 0 eng d z9781849691727  z9781849691734 (e-book) aCaPaEBRcCaPaEBR a(OCoLC)81217999614aT385b.C368 2012eb04a006.68692231 aCantor, Diego.10aWebGL beginner's guideh[electronic resource] :bbecome a master of 3D web programming in WebGL and JavaScript /cDiego Cantor, Brandon Jones. aBirmingham, England ;aMumbai, India :bPackt Publishing,cc2012. a1 online resource (viii, 354 p.) :bcol. ill.0 aLearn by doing : less theory, more results aIncludes index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2015.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. aDescription based on online resource; title from title page (ebrary, viewed May 7, 2013). 0aComputer graphicsxComputer programs. 0aHTML (Document markup language) 0aInternet programming. 0aJavaScript (Computer program language) 7aElectronic books.2local1 aJones, Brandon.2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10571194zAn electronic book accessible through the World Wide Web; click to view c80840d80840