01145nam a2200301Ia 4500001001200000003000800012006001900020007001500039008004100054020001800095020001800113040002100131035002100152050002900173100001700202245008200219260004500301300002400346504005100370533015200421650003300573650003000606655002900636700001800665710001700683856012600700999001700826ebr10372207CaPaEBRm u cr cn|||||||||070907s2011 maua sb 001 0 eng d z9781598634358 z9781598637335 aCaPaEBRcCaPaEBR a(OCoLC)60849419214aQA76.76.C672bG37 2011eb1 aGarney, Ben.10aVideo game optimizationh[electronic resource] /cBen Garney and Eric Preisz. aBoston, MA :bCourse Technology,cc2011. axxi, 334 p. :bill. aIncludes bibliographical references and index. aElectronic reproduction.bPalo Alto, Calif. :cebrary,d2010.nAvailable via World Wide Web.nAccess may be limited to ebrary affiliated libraries. 0aComputer gamesxProgramming. 0aVideo gamesxProgramming. 7aElectronic books.2local1 aPreisz, Eric.2 aebrary, Inc.40uhttp://site.ebrary.com/lib/rucke/Doc?id=10372207zAn electronic book accessible through the World Wide Web; click to view c99049d99049