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Java : how to program / H.M. Deitel, P.J. Deitel.

By: Contributor(s): Material type: TextSeries: How to program seriesPublication details: Upper Saddle River, NJ : Prentice Hall, c1998.Edition: 2nd edDescription: li, 1063 p. : ill. ; 24 cmISBN:
  • 0138993947
Subject(s): DDC classification:
  • 005.13/3 21
LOC classification:
  • QA76.73.J38 D45 1998
Contents:
Ch. 1. Introduction to Computers and Java Applets -- Ch. 2. Developing Java Applications -- Ch. 3. Control Structures -- Ch. 4. Methods -- Ch. 5. Arrays -- Ch. 6. Object-Based Programming -- Ch. 7. Object-Oriented Programming -- Ch. 8. Strings and Characters -- Ch. 9. Graphics -- Ch. 10. Basic Graphical User Interface Components -- Ch. 11. Advanced Graphical User Interface Components -- Ch. 12. Exception Handling -- Ch. 13. Multithreading -- Ch. 14. Multimedia: Images, Animation and Audio -- Ch. 15. Files and Streams -- Ch. 16. Networking -- Ch. 17. Data Structures -- Ch. 18. Java Utilities Package and Bit Manipulation -- App. A. Demos -- App. B. Java Resources -- App. C. Operator Precedence Chart -- App. D. ASCII Character Set -- App. E. Number Systems -- App. F. Object-Oriented Elevator Simulator.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Long Loan Books Rongo University Library General Stacks Non-fiction QA76.73.J38 D45 1998 (Browse shelf(Opens below)) Available 201611756
Long Loan Books Rongo University Library General Stacks Non-fiction QA76.73.J38 D45 1998 (Browse shelf(Opens below)) Available 201610344

Includes bibliographical references (p. [1021]-1025) and index.

Ch. 1. Introduction to Computers and Java Applets -- Ch. 2. Developing Java Applications -- Ch. 3. Control Structures -- Ch. 4. Methods -- Ch. 5. Arrays -- Ch. 6. Object-Based Programming -- Ch. 7. Object-Oriented Programming -- Ch. 8. Strings and Characters -- Ch. 9. Graphics -- Ch. 10. Basic Graphical User Interface Components -- Ch. 11. Advanced Graphical User Interface Components -- Ch. 12. Exception Handling -- Ch. 13. Multithreading -- Ch. 14. Multimedia: Images, Animation and Audio -- Ch. 15. Files and Streams -- Ch. 16. Networking -- Ch. 17. Data Structures -- Ch. 18. Java Utilities Package and Bit Manipulation -- App. A. Demos -- App. B. Java Resources -- App. C. Operator Precedence Chart -- App. D. ASCII Character Set -- App. E. Number Systems -- App. F. Object-Oriented Elevator Simulator.

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