| 000 | 01513nam a2200349 a 4500 | ||
|---|---|---|---|
| 001 | ebr10370132 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 100331s2011 maua s 001 0 eng d | ||
| 010 | _z 2009933299 | ||
| 020 | _z1435454383 | ||
| 020 | _z1435455835 (e-book) | ||
| 020 | _z9781435454385 | ||
| 020 | _z9781435455832 (e-book) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)608489633 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bF67 2011eb |
| 100 | 1 | _aFord, Jerry Lee. | |
| 245 | 1 | 0 |
_aXNA 3.1 game development for teens _h[electronic resource] : _bgame development on the PC, Xbox 360, and Zune player / _cJerry Lee Ford, Jr. |
| 260 |
_aBoston : _bCourse Technology, _c2011. |
||
| 300 |
_axvii, 284 p. : _bill. |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _apt. 1. XNA development basics -- pt. 2. Learning how to program with visual C# studio express 2008 -- pt. 3. Game development basics -- pt. 4. Building games for the PC, Xbox 360, and Zune -- pt. 5. Appendices. | |
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2010. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aMicrosoft XNA (Computer file) |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aComputer graphics. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10370132 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c109588 _d109588 |
||