000 01083nam a2200289 a 4500
001 ebr10365197
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 080924s2009 maua s 000 0 eng
020 _z9781584505723
020 _z1584505729
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)560658196
050 1 4 _aQA76.76.C672
_bS39 2009eb
100 1 _aSchwab, Brian.
245 1 0 _aAI game engine programming
_h[electronic resource] /
_cBrian Schwab.
250 _a2nd ed.
260 _aBoston, MA :
_bCourse Technology, Cengage Learning,
_cc2009.
300 _axxx, 710 p. :
_bill.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aArtificial intelligence.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10365197
_zAn electronic book accessible through the World Wide Web; click to view
999 _c112607
_d112607