| 000 | 01083nam a2200289 a 4500 | ||
|---|---|---|---|
| 001 | ebr10365197 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 080924s2009 maua s 000 0 eng | ||
| 020 | _z9781584505723 | ||
| 020 | _z1584505729 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)560658196 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bS39 2009eb |
| 100 | 1 | _aSchwab, Brian. | |
| 245 | 1 | 0 |
_aAI game engine programming _h[electronic resource] / _cBrian Schwab. |
| 250 | _a2nd ed. | ||
| 260 |
_aBoston, MA : _bCourse Technology, Cengage Learning, _cc2009. |
||
| 300 |
_axxx, 710 p. : _bill. |
||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aArtificial intelligence. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10365197 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c112607 _d112607 |
||