| 000 | 01213nam a2200337 a 4500 | ||
|---|---|---|---|
| 001 | ebr10470356 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 110609s2012 maua s 001 0 eng d | ||
| 010 | _z 2011920246 | ||
| 020 | _z9781435458956 | ||
| 020 | _z1435458966 | ||
| 020 | _z1435458958 | ||
| 020 | _z9781435458963 (e-book) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)727944710 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bS54 2012eb |
| 100 | 1 | _aSherrod, Allen. | |
| 245 | 1 | 0 |
_aBeginning DirectX 11 game programming _h[electronic resource] / _cAllen Sherrod and Wendy Jones. |
| 260 |
_aBoston, Mass. : _bCourse Technology, _c2012. |
||
| 300 |
_axii, 372 p. : _bill. |
||
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aDirectX. |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 | _aJones, Wendy. | |
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10470356 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c114332 _d114332 |
||