| 000 | 01426nam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | ebr10754128 | ||
| 003 | CaPaEBR | ||
| 006 | m o d | ||
| 007 | cr cn||||||||| | ||
| 008 | 111102s2013 enka o 001 0 eng d | ||
| 020 | _a9781849699105 (e-book) | ||
| 020 | _z9781849699099 | ||
| 040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
| 035 | _a(OCoLC)861526549 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bG68 2013eb |
| 100 | 1 | _aGouveia, David. | |
| 245 | 1 | 0 |
_aGetting started with C++ audio programming for game development / _cDavid Gouveia. |
| 264 | 1 |
_aBirmingham : _bPackt Publishing, _c[2013] |
|
| 264 | 4 | _c�2013 | |
| 300 |
_a1 online resource (117 pages) : _billustrations |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_acomputer _2rdamedia |
||
| 338 |
_aonline resource _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 588 | _aDescription based on online resource; title from PDF title page (ebrary, viewed September 24, 2013). | ||
| 590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
| 650 | 0 |
_aVideo games _xSound effects. |
|
| 650 | 0 | _aComputer sound processing. | |
| 650 | 0 | _aC++ (Computer program language) | |
| 655 | 0 | _aElectronic books. | |
| 797 | 2 | _aebrary. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10754128 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c117307 _d117307 |
||