| 000 | 01293nam a2200325 a 4500 | ||
|---|---|---|---|
| 001 | ebr10684929 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 130422s2013 njua s 001 0 eng d | ||
| 010 | _z 2013932120 | ||
| 020 | _z9781118074763 | ||
| 020 | _z9781118222614 (e-book) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)841484279 | ||
| 050 | 1 | 4 |
_aQA76.76.H94 _bH37 2013eb |
| 082 | 0 | 4 |
_a006.74 _223 |
| 100 | 1 | _aHarris, Andy. | |
| 245 | 1 | 0 |
_aHTML5 game development for dummies _h[electronic resource] / _cby Andy Harris. |
| 260 |
_aHoboken : _bJohn Wiley & Sons, Inc., _c2013. |
||
| 300 |
_axiv, 370 p. : _bcol. ill. |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _apt. 1. Building the foundation -- pt. 2. Basic game development -- pt. 3. Diving deeper -- pt. 4. The part of tens. | |
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 | _aHTML (Document markup language) | |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10684929 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c12902 _d12902 |
||