000 01311nam a2200349 i 4500
001 ebr10786162
003 CaPaEBR
006 m o d
007 cr cn|||||||||
008 131123t20132013gw o 000 0 eng d
020 _a9783110272451 (e-book)
020 _z9783110272161
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
035 _a(OCoLC)858761881
050 1 4 _aGV1469.3
_b.D66 2013eb
100 1 _aDomsch, Sebastian.
245 1 0 _aStoryplaying :
_bagency and narrative in video games /
_cSebastian Domsch.
264 1 _aBerlin :
_bDe Gruyter,
_c[2013]
264 4 _c�2013
300 _a1 online resource (196 pages)
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on online resource; title from PDF title page (ebrary, viewed November 22, 2013).
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2013. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aActing games.
650 0 _aRole playing.
650 0 _aVideo games.
655 0 _aElectronic books.
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10786162
_zAn electronic book accessible through the World Wide Web; click to view
999 _c136381
_d136381