000 01493nam a2200373Ia 4500
001 ebr10167486
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 060703s2007 nyu sb 001 0 eng d
010 _z 2006049826
020 _z1403972192 (alk. paper)
020 _z1403972206 (alk. paper)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)648167119
050 1 4 _aGV1469.3
_b.G43 2007eb
082 0 4 _a794.8
_222
245 0 0 _aGaming lives in the twenty-first century
_h[electronic resource] :
_bliterate connections /
_cedited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
260 _aNew York :
_bPalgrave,
_c2007.
300 _axiii, 273 p.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aVideo games
_xSocial aspects.
650 0 _aComputer games
_xPsychological aspects.
650 0 _aComputer games
_xSocial aspects.
650 0 _aLearning, Psychology of.
650 0 _aVisual literacy.
655 7 _aElectronic books.
_2local
700 1 _aSelfe, Cynthia L.,
_d1951-
700 1 _aHawisher, Gail E.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10167486
_zAn electronic book accessible through the World Wide Web; click to view
999 _c136546
_d136546