| 000 | 01186nam a2200313Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10340897 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 080508s2008 mau s 001 0 eng d | ||
| 010 | _z 2008928830 | ||
| 020 | _z1598635271 (alk. paper) | ||
| 020 | _z9781598635270 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)646839426 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bV535 2008eb |
| 100 | 1 | _aVick, Erik Henry. | |
| 245 | 1 | 0 |
_aEmotion notions _h[electronic resource] : _bmodeling personality in game character AI / _cErik Henry Vick. |
| 250 | _a1st ed. | ||
| 260 |
_aBoston, MA : _bCourse Technology, PTR/CRM, _c2008. |
||
| 300 | _axii, 605 p. | ||
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aEmotions _xComputer simulation. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10340897 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c155473 _d155473 |
||