000 01186nam a2200313Ia 4500
001 ebr10340897
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 080508s2008 mau s 001 0 eng d
010 _z 2008928830
020 _z1598635271 (alk. paper)
020 _z9781598635270
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646839426
050 1 4 _aQA76.76.C672
_bV535 2008eb
100 1 _aVick, Erik Henry.
245 1 0 _aEmotion notions
_h[electronic resource] :
_bmodeling personality in game character AI /
_cErik Henry Vick.
250 _a1st ed.
260 _aBoston, MA :
_bCourse Technology, PTR/CRM,
_c2008.
300 _axii, 605 p.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aEmotions
_xComputer simulation.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10340897
_zAn electronic book accessible through the World Wide Web; click to view
999 _c155473
_d155473