000 01253nam a2200301Ia 4500
001 ebr10341735
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 090619s2009 caua sb 001 0 eng d
010 _z 2009025589
020 _z9780470462737
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)646842033
050 1 4 _aLB1029.S5
_bA43 2009eb
082 0 4 _a371.39/7
_222
100 1 _aAldrich, Clark,
_d1967-
245 1 4 _aThe complete guide to simulations and serious games
_h[electronic resource] :
_bhow the most valuable content will be created in the age beyond Gutenberg to Google /
_cClark Aldrich.
260 _aSan Francisco :
_bPfeiffer,
_cc2009.
300 _axxxiv, 533 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aSimulated environment (Teaching method)
650 0 _aElectronic games.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10341735
_zAn electronic book accessible through the World Wide Web; click to view
999 _c155511
_d155511