000 01343nam a22003494a 4500
001 ebr10064746
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 001027s2001 caua sb 001 0 eng
010 _z 00110470
020 _z0761531912 (paperback)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)614712707
050 1 4 _aQA76.76.C672
_bE54 2001eb
082 0 4 _a794.8/16693
_221
100 1 _aEngel, Wolfgang F.
245 1 0 _aBeginning Direct3D game programming
_h[electronic resource] /
_cWolfgang F. Engel, Amir Geva.
260 _aRoseville, CA :
_bPrima Tech,
_c2001.
300 _axxii, 504 p. :
_bill.
490 1 _aPrima Tech's game development series
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirect3D.
650 0 _aComputer games
_xProgramming.
650 0 _aThree-dimensional display systems.
655 7 _aElectronic books.
_2local
700 1 _aGeva, Amir,
_d1954-
710 2 _aebrary, Inc.
830 0 _aPrima Tech's game development.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10064746
_zAn electronic book accessible through the World Wide Web; click to view
999 _c159901
_d159901