| 000 | 01343nam a22003494a 4500 | ||
|---|---|---|---|
| 001 | ebr10064746 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 001027s2001 caua sb 001 0 eng | ||
| 010 | _z 00110470 | ||
| 020 | _z0761531912 (paperback) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)614712707 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bE54 2001eb |
| 082 | 0 | 4 |
_a794.8/16693 _221 |
| 100 | 1 | _aEngel, Wolfgang F. | |
| 245 | 1 | 0 |
_aBeginning Direct3D game programming _h[electronic resource] / _cWolfgang F. Engel, Amir Geva. |
| 260 |
_aRoseville, CA : _bPrima Tech, _c2001. |
||
| 300 |
_axxii, 504 p. : _bill. |
||
| 490 | 1 | _aPrima Tech's game development series | |
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aDirect3D. |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aThree-dimensional display systems. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 |
_aGeva, Amir, _d1954- |
|
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPrima Tech's game development. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10064746 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c159901 _d159901 |
||