| 000 | 01180nam a22003134a 4500 | ||
|---|---|---|---|
| 001 | ebr5003041 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 010705s2001 azua sb 001 0 eng | ||
| 010 | _z 2001042413 | ||
| 020 | _z1588801004 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)49701401 | ||
| 050 | 1 | 4 |
_aT385 _b.A42 2001eb |
| 082 | 0 | 4 |
_a006.6/93 _221 |
| 100 | 1 | _aAhearn, Luke. | |
| 245 | 1 | 0 |
_a3D game art _h[electronic resource] : _bf/x & design / _cLuke Ahearn. |
| 260 |
_aScottsdale, Ariz. : _bCoriolis, _cc2001. |
||
| 300 |
_axxv, 379 p. : _bill. (some col.). |
||
| 504 | _aIncludes bibliographical references (p. 359-360) and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 650 | 0 | _aReal-time programming. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=5003041 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c1775 _d1775 |
||