| 000 | 01302nam a2200337Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10053633 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 040105s2003 enka s 001 0 eng d | ||
| 010 | _z 2002111226 | ||
| 015 | _aGBA2-W2406 | ||
| 020 | _z1931841942 (pbk.) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)559117259 | ||
| 050 | 1 | 4 |
_aQA76.9.D35 _bP46 2003eb |
| 082 | 0 | 4 |
_a005.73 _222 |
| 100 | 1 | _aPenton, Ron. | |
| 245 | 1 | 0 |
_aData structures for game programmers _h[electronic resource] / _cRon Penton. |
| 260 |
_aRocklin, Calif. : _bPremier ; _a[London : _bPearson Education] [distributor], _cc2003. |
||
| 300 |
_axli, 930 p. : _bill. |
||
| 490 | 1 | _aThe Premier Press game development series | |
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aData structures (Computer science) | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPremier Press game development series. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10053633 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c178247 _d178247 |
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