000 01682nam a2200373Ia 4500
001 ebr10130675
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 060105s2006 ne a sb 001 0 eng d
010 _z 2006920170
020 _z158603572X
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)71204189
050 1 4 _aGV1469.15
_b.A44 2006eb
245 0 0 _aAffective and emotional aspects of human-computer interaction
_h[electronic resource] :
_bgame-based and innovative learning approaches /
_cedited by Maja Pivec.
260 _aAmsterdam ;
_aWashington, DC :
_bIOS Press,
_cc2006.
300 _axiv, 317 p. :
_bill.
490 1 _aThe future of learning,
_x1572-4794 ;
_v1
500 _aPapers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer-assisted instruction.
650 0 _aLearning
_xResearch.
650 0 _aExperiential learning.
650 0 _aEducation
_xEffect of technological innovations on.
650 0 _aEducation
_xSimulation methods.
650 0 _aComputer games
_xResearch.
655 7 _aElectronic books.
_2local
700 1 _aPivec, Maja.
710 2 _aebrary, Inc.
830 0 _aFuture of learning ;
_vv. 1.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10130675
_zAn electronic book accessible through the World Wide Web; click to view
999 _c181237
_d181237