000 01388nam a2200337Ia 4500
001 ebr10132843
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 021118t20052003quca sb 001 0 eng d
016 _z20029057949
020 _z0773525912 (pbk.)
020 _z0773525432 (bound)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)560157355
050 1 4 _aHD9993.E452
_bK65 2005eb
082 0 4 _a338.4/77948
_222
100 1 _aKline, Stephen.
245 1 0 _aDigital play
_h[electronic resource] :
_bthe interaction of technology, culture, and marketing /
_cStephen Kline, Nick Dyer-Witheford and Greig de Peuter.
260 _aMontr�eal :
_bMcGill-Queen's University Press,
_c2005, c2003.
300 _ax, 368 p. :
_bill.
504 _aIncludes bibliographical references (p. [331]-355) and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aElectronic games industry.
650 0 _aElectronic games
_xSocial aspects.
655 7 _aElectronic books.
_2local
700 1 _aDyer-Witheford, Nick,
_d1951-
700 1 _aDe Peuter, Greig,
_d1974-
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10132843
_zAn electronic book accessible through the World Wide Web; click to view
999 _c182457
_d182457