| 000 | 01417nam a2200337Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10415909 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 100126s2010 inu sb s001 0 eng d | ||
| 010 | _z 2010002058 | ||
| 020 | _z9780253355249 (cl : alk. paper) | ||
| 020 | _z9780253222312 (pb : alk. paper) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)668395684 | ||
| 050 | 1 | 4 |
_aPN1995.9.V46 _bB76 2010eb |
| 082 | 0 | 4 |
_a338.4/77948 _222 |
| 100 | 1 |
_aBrookey, Robert Alan, _d1959- |
|
| 245 | 1 | 0 |
_aHollywood gamers _h[electronic resource] : _bdigital convergence in the film and video game industries / _cRobert Alan Brookey. |
| 260 |
_aBloomington : _bIndiana University Press, _c2010. |
||
| 300 | _ax, 174 p. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2010. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
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| 650 | 0 | _aMotion pictures and video games. | |
| 650 | 0 |
_aMotion picture industry _xTechnological innovations. |
|
| 650 | 0 |
_aVideo games industry _xTechnological innovations. |
|
| 650 | 0 | _aConvergence (Telecommunication) | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10415909 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c188529 _d188529 |
||