000 02177nam a2200397Ia 4500
001 ebr10146625
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 060510s2006 maua s 001 0 eng d
010 _z 2005929829
020 _z1592009638
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)228168593
050 1 4 _aQA76.76.C672
_bW545 2006eb
082 0 4 _a794.8/1526
_222
100 1 _aWihlidal, Graham.
245 1 0 _aGame engine toolset development
_h[electronic resource] /
_cGraham Wihlidal.
260 _aBoston, MA :
_bThomson Course Technology,
_c2006.
300 _axviii, 621 p. :
_bill.
500 _aIncludes "Bonus Web sites chapters on web site"--P. xvi.
500 _aIncludes index.
520 1 _a"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirect3D.
630 0 0 _aDirectX.
650 0 _aC# (Computer program language)
650 0 _aComputer games
_xDesign and construction.
650 0 _aComputer games
_xProgramming.
650 0 _aMicrosoft .NET.
650 0 _aThree-dimensional display systems
_xProgramming.
650 0 _aVisual programming (Computer science)
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10146625
_zAn electronic book accessible through the World Wide Web; click to view
999 _c190209
_d190209