| 000 | 01204nam a2200325 a 4500 | ||
|---|---|---|---|
| 001 | ebr10397735 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 091130s2011 mau sb 001 0 eng d | ||
| 010 | _z 2009942392 | ||
| 020 | _z1598639986 | ||
| 020 | _z9781598639988 | ||
| 020 | _z1435455975 (eISBN) | ||
| 020 | _z9781435455979 (e-book) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)650279500 | ||
| 050 | 1 | 4 |
_aQ335 _b.K57 2011eb |
| 100 | 1 | _aKirby, Neil. | |
| 245 | 1 | 0 |
_aIntroduction to game AI _h[electronic resource] / _cNeil Kirby. |
| 260 |
_aBoston, Mass. : _bCourse Technology PTR, a part of Cengage Learning, _c2011. |
||
| 300 | _axiii, 385 p. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2010. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 0 | _aVideo games. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10397735 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c192180 _d192180 |
||