000 01204nam a2200325 a 4500
001 ebr10397735
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 091130s2011 mau sb 001 0 eng d
010 _z 2009942392
020 _z1598639986
020 _z9781598639988
020 _z1435455975 (eISBN)
020 _z9781435455979 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)650279500
050 1 4 _aQ335
_b.K57 2011eb
100 1 _aKirby, Neil.
245 1 0 _aIntroduction to game AI
_h[electronic resource] /
_cNeil Kirby.
260 _aBoston, Mass. :
_bCourse Technology PTR, a part of Cengage Learning,
_c2011.
300 _axiii, 385 p.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aArtificial intelligence.
650 0 _aVideo games.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10397735
_zAn electronic book accessible through the World Wide Web; click to view
999 _c192180
_d192180