000 01275nam a2200337 a 4500
001 ebr10397738
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 091130s2011 maua s 001 0 eng d
010 _z 2009942391
020 _z1435454782 (softcover : alk. paper)
020 _z9781435454781
020 _z1435455967
020 _z9781435455962 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)650306293
050 1 4 _aQA76.8.I64
_bA44 2011eb
100 1 _aAlessi, Jeremy.
245 1 0 _aiPhone 3D game programming all in one
_h[electronic resource] /
_cJeremy Alessi.
260 _aBoston, Mass. :
_bCourse Technology,
_c2011.
300 _axiv, 415 p. :
_bill.
500 _aIncludes index.
505 0 _apt. 1. Some assembly required -- pt. 2. Game makin'.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aiPhone (Smartphone)
650 0 _aiPhone (Smartphone)
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10397738
_zAn electronic book accessible through the World Wide Web; click to view
999 _c192182
_d192182