000 01147nam a2200301Ia 4500
001 ebr10372207
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 070907s2011 maua sb 001 0 eng d
020 _z9781598634358
020 _z9781598637335
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)608494192
050 1 4 _aQA76.76.C672
_bG37 2011eb
100 1 _aGarney, Ben.
245 1 0 _aVideo game optimization
_h[electronic resource] /
_cBen Garney and Eric Preisz.
260 _aBoston, MA :
_bCourse Technology,
_cc2011.
300 _axxi, 334 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2010.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xProgramming.
655 7 _aElectronic books.
_2local
700 1 _aPreisz, Eric.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10372207
_zAn electronic book accessible through the World Wide Web; click to view
999 _c195032
_d195032