| 000 | 01296nam a2200349 a 4500 | ||
|---|---|---|---|
| 001 | ebr10069075 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 011226s2002 inu s 001 0 eng | ||
| 010 | _z 2001099836 | ||
| 020 | _z193184156X (pbk. : CD-Rom) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)70773595 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bH67 2002eb |
| 082 | 0 | 4 |
_a794.8 _222 |
| 100 | 1 | _aHolmes, Shawn. | |
| 245 | 1 | 0 |
_aFocus on creating MOD for quake III arena _h[electronic resource] / _cShawn Holmes. |
| 260 |
_aCincinnati, Ohio : _bPremier Press, _cc2002. |
||
| 300 | _a283 p. | ||
| 490 | 1 | _aPremier Press game development series | |
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aQuake (Computer file) |
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aComputer graphics. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPremier Press game development series. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10069075 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c29290 _d29290 |
||