000 01296nam a2200349 a 4500
001 ebr10069075
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 011226s2002 inu s 001 0 eng
010 _z 2001099836
020 _z193184156X (pbk. : CD-Rom)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)70773595
050 1 4 _aQA76.76.C672
_bH67 2002eb
082 0 4 _a794.8
_222
100 1 _aHolmes, Shawn.
245 1 0 _aFocus on creating MOD for quake III arena
_h[electronic resource] /
_cShawn Holmes.
260 _aCincinnati, Ohio :
_bPremier Press,
_cc2002.
300 _a283 p.
490 1 _aPremier Press game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aQuake (Computer file)
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10069075
_zAn electronic book accessible through the World Wide Web; click to view
999 _c29290
_d29290