| 000 | 01262nam a2200313Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10069844 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 031126s2003 maua sb 001 0 eng d | ||
| 020 | _z1592000371 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)63110421 | ||
| 050 | 1 | 4 |
_aQA76.575 _b.A33 2003eb |
| 082 | 0 | 4 |
_a006.7/769 _221 |
| 100 | 1 | _aAdams, Jim. | |
| 245 | 1 | 0 |
_aAdvanced animation with DirectX _h[electronic resource] / _cJim Adams. |
| 260 |
_aBoston, Mass. : _bPremier Press, a division of Course Technology, _c2003. |
||
| 300 |
_axxv, 452 p. : _bill. |
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| 490 | 1 | _aPremier Press game development series | |
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
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| 630 | 0 | 0 |
_aDirectX _vHandbooks, manuals, etc. |
| 650 | 0 |
_aComputer animation _vHandbooks, manuals, etc. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPremier Press game development series. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10069844 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c30147 _d30147 |
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