000 01262nam a2200313Ia 4500
001 ebr10069844
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 031126s2003 maua sb 001 0 eng d
020 _z1592000371
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)63110421
050 1 4 _aQA76.575
_b.A33 2003eb
082 0 4 _a006.7/769
_221
100 1 _aAdams, Jim.
245 1 0 _aAdvanced animation with DirectX
_h[electronic resource] /
_cJim Adams.
260 _aBoston, Mass. :
_bPremier Press, a division of Course Technology,
_c2003.
300 _axxv, 452 p. :
_bill.
490 1 _aPremier Press game development series
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirectX
_vHandbooks, manuals, etc.
650 0 _aComputer animation
_vHandbooks, manuals, etc.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10069844
_zAn electronic book accessible through the World Wide Web; click to view
999 _c30147
_d30147