000 01261nam a2200325Ia 4500
001 ebr10251034
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 070823s2008 maua s 001 0 eng d
010 _z 2007935957
020 _z1584505168
020 _z9781584505167
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)567991063
050 1 4 _aQA76.76.C672
_bS5355 2008eb
100 1 _aSherrod, Allen.
245 1 0 _aGame graphics programming
_h[electronic resource] /
_cAllen Sherrod.
260 _aBoston, MA :
_bCourse Technology/Charles River Media/Cengage Learning,
_cc2008.
300 _axxiii, 645 p. :
_bill.
490 1 _aCourse Technology PTR game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aCourse Technology PTR game development series.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10251034
_zAn electronic book accessible through the World Wide Web; click to view
999 _c35802
_d35802