| 000 | 01222nam a2200325Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10251044 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 071012s2008 maua sb 001 0 eng d | ||
| 010 | _z 2007939377 | ||
| 020 | _z1584505583 | ||
| 020 | _z9781584505587 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)560626750 | ||
| 050 | 1 | 4 |
_aGV1469.15 _b.L43 2008eb |
| 082 | 0 | 4 |
_a794.8 _222 |
| 100 | 1 | _aLecky-Thompson, Guy W. | |
| 245 | 1 | 0 |
_aAI and artificial life in video games _h[electronic resource] / _cGuy W. Lecky-Thompson. |
| 260 |
_aBoston : _bCharles River Media/Cengage Technology, _c2008. |
||
| 300 |
_axv, 332 p. : _bill. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 | _aComputer games. | |
| 650 | 0 | _aArtificial intelligence. | |
| 650 | 0 |
_aVideo games _xDesign. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10251044 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c35810 _d35810 |
||